Cyber.Sport.Culture

The International College
for Arts and Communication

Cyber.Sport.Culture

DESCRIPTION 

Cyber.Sport.Culture cultural and educational project includes online competitions (domestic, federal, and international), lessons, and workshops. 

Esports is a fast-growing area bringing together media, interactive communication, entertainment industry, professional sport, and education. More and more professional development methods appear in this area. The number of esports vacancies is doubled every year. 

Participation in the project helps students strengthen informal contacts inside the College and find new ways of communication with their peers abroad. 

GOAL 

Development of professional and personal skills that expand opportunities of students future professional growth. 

INTERACTION FORMATS 

Esports competitions, training exercises, teambuilding events, workshops, and lectures.

RESULTS 

Memory, orientation, motor skills, and teamwork development. 

Formation of leadership, teamwork, and strategic thinking skills. 

Acquisition of certificates of participants and winners of esports competitions.

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Rector
Marina
Volynkina

2021 MKIK. ALL MATERIALS ARE CREATED BY STUDENTS AND STAFF OF MKIK





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2021 MKIK. ALL MATERIALS ARE CREATED BY STUDENTS AND STAFF OF MKIK